![]() Upgraded limiting angles algorithm resulting in more smooth motion for limiting maximum rotation of spine chain's individual segments Added toggle "Safe Delta Time" to remove stuttery motion if fps are very unstable Added component Spine Bone Connector to repair wrong connection of bones without need of rebuilding it inside modelling software ![]() Added 'Slithery' variable, when set to value 1 it gives the same motion like in previous version but cranking it down will result in more damped motion of spine Added 'Springiness' variable to adjust more bouncy motion for models with 'First bone leading' structure Added MaxStretching variable to limit stretching of model when using position smoother variable ![]() ![]() Reworked main algorithm to work better with complicated bone structure orientations to use under new variable 'ChainMethod' option named as 'Axis Based' ![]()
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